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Color Jam Escape | Mobile Game Showcase

General Game Screens

Here is the menu screen. I've used Blender for fron car scene. For the background scene that is used for building system, I've used Photoshop and MagnificAI. Due to being the only artist in the team, a building system with handmade models would cost too much time for us.

Popup used when a new town is unlocked. Text in Affinity Designer, background in Blender.

Building mode and Get Hammers popup. Player creates and upgrades certain assets in the scene by using hammers.

Shop screen.

New element unlocked animation.

Events

Road Treasure event.

Level Race event.

Workflow Demonstration

I'm managing 24 camera angles for 8 cars and their post processing by automating it in Blender via Python scripting and using symbols in Affinity Designer for easy post processing of renders. Then I batch export 192 renders to Unity.

When there needs to be a complex UI sprite is needed with extra depth and angles that are hard to done in Figma, I use Blender for gray rendering and color them in Affinity Designer.

Here is an example how I do hammer gain animation after a level is completed.

Marketing Creative Workflow

I usually create an imitation of the game in Blender and render the main animation. Then put text, sfx, vfx, and do the final edit in After Effects.

Here is an example how I do marketing animation in Blender.